0.5.7.0 - Support patches in v3 graphic packs with Cemu 1.14.0+, allowing profile variables to be used as data constants, and lets packs be activated/deactivated at runtime (even hot-reload of changed patches.txt is possible if you add alwaysReloadPatches=true to [Debug] section of cemuhook.ini). Set up your controller in Cemu's Input Options, looking into the motion control section of the guide will cover your motion options. A nearly complete h264 module for cemu, with an implementation similar to what an official one would be (Cemu 1.15.4 or newer also provides its own alternative), GamePad input source override for cemu, including full motion sensing support (requires additional software, see. A nearly complete h264 module for cemu, with an implementation similar to what an official one would be (Cemu 1.15.4 or newer also provides its own alternative) GamePad input source override for cemu, including full motion sensing support (requires additional software, see the guide ) 0.5.7.2 - Disable wxWidgets asserts, fix H264DECCheckDecunitLength not working properly when H264 AUD are present in stream, 0.5.7.1 - Do not replace H264 Decoder functions for Cemu versions >= 1.15.4 (which has native H264 decoding support), option in Debug menu to override. Extract the .zip found at Cemuhook's site next to Cemu.exe. Cemuhook is a hook based on hijacking dbghelp.dll so no further step is required other than launching Cemu. Adds code/data patching to your games at load-time, which you can activate and share the same way you do graphic packs! OF THE H264 DECODING BUGS, add missing dbghelp exports so software relying on them doesn't break, 0.5.5.2 - Fix Pokken Tournament (updated version) videos not displaying/softlock, fix Mario Tennis videos being stuttery, 0.5.5.1 - Fix MH3U videos softlocking the game, make Mario Tennis videos stuttery by mistake, 0.5.5.0 - Fix RPL module list addr lookups not working on Cemu >= 1.9.1, mark cemuhook added menu options with an icon, allow overriding of the stock resize shaders with custom ones (see, 0.5.4.2 - Fix Custom timers on AMD CPU going backwards/overflowing, 0.5.4.1 - Improved stability of Custom timers, 0.5.4.0 - Adds 'Custom timer' (which lets you enable replacement, more accurate and faster timer functions and scale the time) as well as 'MM Timer Accuracy' menu if you still use the MM timer (both can be found under the Debug main menu), 0.5.3.2 - Report minimal possible value in H264DECMemoryRequirement so that games can play much larger videos if we want them to, 0.5.3.1 - Expands the code patching feature with code caves, allowing for much more complicated patches to be made. try a location inside C:\Games). See the guide on how to set it up, 0.4.4.0 - Shared system fonts can now be loaded from ttf files (zip comes with OpenSans-SemiBold, you can supply your own, 4 ttf files in total), 0.4.2.0 - Added options to force texture uploads for video frames (see included profiles for more info), assigned global hotkeys to hook's menu items, 0.4.1.1 - Just a hotfix version to make it compatible with Cemu 1.8.1, 0.4.1.0 - Only push out one frame at a time in normal callback, affinity is on by default on non-module CPUs, remove robust context, 0.4.0.3 - Slightly more accurate video timestamps, doesn't seem to make any more games run, 0.4.0.2 - Fix titlebar crash, make affinity and robust context menu options instead of mandatory, 0.4.0.1 - Try fixing Win7 cert-related crash on load, dont use OpenGL robust context anymore since it doesnt do anything, 0.4.0.0 - Update for 1.7.4, the GX2SetGPUFence hack menu item now just controls the disableGPUfence option, which has better timing, 0.3.3.1 - Fix stutter when some games open videos, another try at fixing Win7 crash on startup, 0.3.3.0 - Attempt to correct video timing (HW, Pokken, Sochi 2014 can now get to menus), also fix a bug that crashed some Win7 systems, 0.3.2.1 - Add width offset back in because graphics packs cannot otherwise distinguish videos in some games, 0.3.2.0 - Remove width offset and actually change 1280 check in Cemu internals (fixes DK:TF, HW, and also softdec games), 0.3.1.0 - Fix MK8, DK:TF, go back to -16 width offset, remove VM check, 0.3.0.1 - Fix Cemu stuck on loading dll on Windows 7 systems, 0.3.0.0 - Implement GX2SetGPUFence skip hack, set CPU affinity to only physical cores at start, and change h264 output width hack to +16 instead of -16 pixels. (thanks frognik for demonstrating that this is possible), and the "Keep aspect ratio" option now respects the width/height set in graphics packs (or game profiles, new variable names customARWidth and customARHeight under [Graphics]), 0.5.0.1 - Fixed mistake that caused DS4 Gyro deadzones to be unnecessarily high (40deg/sec), 0.5.0.0 - Added alternative GamePad input provider (controller chosen by dropdown menu) with full motion sensor data support ! Download Cemu, download Cemuhook, put Cemuhook in your Cemu folder. This plugin also featured the first use of the GX2SetGPUFence function, Cemu's first hack. See, 0.4.4.0 - Shared system fonts can now be loaded from ttf files (zip comes with OpenSans-SemiBold, you can supply your own, 4 ttf files in total), 0.4.3.0 - Added much more CPU affinity options that now persist (saved to configuration file), 0.4.2.0 - Added options to force texture uploads for video frames (see included profiles for more info), assigned global hotkeys to hook's menu items, 0.4.1.1 - Just a hotfix version to make it compatible with Cemu 1.8.1, 0.4.1.0 - Only push out one frame at a time in normal callback, affinity is on by default on non-module CPUs, remove robust context, 0.4.0.3 - Slightly more accurate video timestamps, doesn't seem to make any more games run, 0.4.0.2 - Fix titlebar crash, make affinity and robust context menu options instead of mandatory, 0.4.0.1 - Try fixing Win7 cert-related crash on load, dont use OpenGL robust context anymore since it doesnt do anything, 0.4.0.0 - Update for 1.7.4, the GX2SetGPUFence hack menu item now just controls the disableGPUfence option, which has better timing, 0.3.3.1 - Fix stutter when some games open videos, another try at fixing Win7 crash on startup, 0.3.3.0 - Attempt to correct video timing (HW, Pokken, Sochi 2014 can now get to menus), also fix a bug that crashed some Win7 systems, 0.3.2.1 - Add width offset back in because graphics packs cannot otherwise distinguish videos in some games, 0.3.2.0 - Remove width offset and actually change 1280 check in Cemu internals (fixes DK:TF, HW, and also softdec games), 0.3.1.0 - Fix MK8, DK:TF, go back to -16 width offset, remove VM check, 0.3.0.1 - Fix Cemu stuck on loading dll on Windows 7 systems, 0.3.0.0 - Implement GX2SetGPUFence skip hack, set CPU affinity to only physical cores at start, and change h264 output width hack to +16 instead of -16 pixels. 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